Neighbors
Petit Planet Neighbors: How to Meet, Invite, and Keep Them
Neighbors are the social core of Petit Planet. Meeting them is easy; getting one to move in takes a house, Bond Levels, and a small private planet called a Planette.
At a glance
- Confirmed Neighbors
- 16
- Service characters
- Mors, Glenn, Mobai, Elsasani — not residents
- Resident cap
- Seven in the Final Beta
- Housing
- One house per Neighbor, built from a blueprint
- Bond system
- Bond Level; level 5 unlocks outfit changes
- Planette rewards
- Inspo Cards, Dough, reactions, terrain, Luca Fruit
Who counts as a Neighbor
Sixteen characters are confirmed in the Final Beta, but not all of them move in. Four are service characters who run systems rather than households: Mors curates the Omni-Gallery, Glenn runs the shop and the market, Mobai handles life coordination, and Elsasani is the Starsea racer tied to Loomi Corp. You interact with them constantly, but none of them occupy a house.
The roster of characters who can move in includes Yunguo the Cultivator, Isaki the Beetle Trainer, Medowlyn the Plushie Designer, Frostia the Mystic Scholar, Dorjelang the Hatmaker, Msafiri the Adventure Guide, Harpeno the Starsea Patrol Officer, Rebella the Gemsmith, Nerina the Composer, Manna the Action Actor, Tika the Agriculture Student, and Heyu the Hot Spring Innkeeper, plus a few whose roles were not documented in English.
How you meet Neighbors
Meetings are staged rather than random in the opening week, then become expedition-based later:
- Yunguo and Isaki arrive through the opening questline, which is why every player has those two early.
- The second Neighbor is determined by the galaxy you chose at character creation — Taffeh and Hexia each bring a different second resident.
- The third Neighbor arrives around day three to five through the main line, and their house blueprint task appears at the same time.
- The fourth Neighbor is met on a Starsea Voyage, as a chance encounter rather than a guaranteed one. Testers reported the roll becoming available after Arbor level 17, and that different players met different characters.
- Later Neighbors such as Dorjelang are recruited during voyages rather than on your home planet.
Neighbors who have not moved in yet appear around Starsea Bay. That is where the daily chat, gift, and event interactions happen, and it is why "talk to the Neighbors at the bay" is on every daily checklist.
What triggers a move-in invitation
Two conditions, and they come in this order: a house, then enough Bond. The house comes from a blueprint the Neighbor gives you as a quest — you submit the materials, and the building is completed the next day. At the test pace, the first three houses (Yunguo, Msafiri, and Isaki) had their blueprints handed out on day four and were standing on day five, furnished inside and out in each Neighbor's own style.
Once the house exists, the invitation follows from Bond progress. A Neighbor at Bond Level 5 can also receive outfit changes, the first visible sign that the relationship has moved past acquaintance.
The cap matters here: seven residents is the Final Beta limit. With sixteen confirmed characters and only seven slots, choosing who moves in is a real decision rather than a formality. The test community's advice is blunt — pick the seven whose abilities you want, and accept that the rest stay as bay acquaintances.
Housing requirements and house style
Each Neighbor's house is theme-built rather than generic. Yunguo's is a bamboo harvest house, Isaki's is a forest-insect house, Msafiri's is a savanna sunset house, Frostia's is a faintglow house, Medowlyn's is a floofy house, Harpeno's is a starhaven house, Nerina's is a wavesong house, and Dorjelang's is a yakraft house. The style is not merely cosmetic: each house generates its own interior decoration tasks after construction, which is where a lot of the furniture recipes get used.
Blueprint materials are the gate. The early houses ask for common wood and stone plus some ore from the Arbor 5 mounds, which is one more reason to do the daily mound lap.
Can Neighbors move out?
No departure mechanic was documented in the Final Beta. Neighbors did not leave when ignored, and the seven-resident cap was the only limit on the roster. That means an ignored Neighbor is a wasted slot rather than a lost one — the relationship simply stays where it is.
What raises Bond Level
Bond moves on interactions, not on time. The recorded sources are talking, gifting, travelling together, completing Neighbor events, and delivering commissions. Gift quality matters more than frequency: a loved item moves the bar noticeably further than a liked one, and a disliked item can move it backwards.
Bond also buys practical perks, and four were documented during the test. Yunguo at Bond 8 adds a 3×3 farming plot, which is a separate unlock from the Arbor plot tiers. Msafiri's exploration perk brings back a large amount of stone, making it the fastest route to building materials for a player who keeps running short. Tika helps gather weeds in modest amounts, delivered to a box you claim once a day rather than added to your inventory instantly. And Medowlyn's plushie is bought from Glenn's shop for two spare Inspo Cards.
None of these are required, but each changes what a day costs. The stone perk removes a mining lap, the weed box covers a material that otherwise sends you walking, and the extra 3×3 plot is the cheapest way to raise crop volume before Arbor tiers catch up.
Gifting is also the cheapest daily habit in the game. Even a merely liked item, gifted daily, compounds over a week, and two gifts a day was a common task target during the test. The gift guide lists what each Neighbor actually loves.
What a Planette is and how to level it
A Planette is a Neighbor's private mini-planet, and it is the Neighbor-specific progression track. You level it by spending Archiboos, and each of the six stages pays a fixed reward. The structure is identical across the nine Neighbors with documented ladders:
| Stage | Reward | Archiboo cost |
|---|---|---|
| 1 | Inspo Card (wallpaper) | 20 White |
| 2 | Dough ×100 | 40 White |
| 3 | Inspo Card (floor) plus a planet feature | 60 White + 20–30 colour |
| 4 | Dough ×100 | 80 White |
| 5 | Reaction, or a Star Anchor ticket | 100 White |
| 6 | Planet appearance or a Luca Fruit | 120 White + 40–60 colour |
The colour Archiboos are Neighbor-specific — green, yellow, red, or blue depending on who you are levelling. Frostia is the documented outlier: her ladder is gentler, starting at 10 White instead of 20, and her fifth stage hands over the Star Anchor ticket that other ladders replace with a reaction.
The two Dough stages are why Planette investment pays for itself. One hundred Dough at stage two and again at stage four is the largest single cash injection most players get in their first week, and it arrives exactly when the story is asking for expensive furniture.
Where Archiboos come from
Archiboos are the small creatures attracted by the growing Luca Arbor, and they accumulate from ordinary activity — community guides describe clearing all of a planet's daily resources as the fastest way to speed a Neighbor's growth. The Final Beta changed how they are collected compared with earlier tests, so a guide written during the second test will describe a system that no longer exists. Check the in-game source rather than an old guide.
Do Planette rewards apply to the whole planet?
Yes. The two Dough payouts go to your wallet, the Inspo Cards are usable in any build, and the stage-six rewards are permanent planet changes — cliffs, rivers, clouds, waves, or star decoration depending on the Neighbor. A Neighbor's Planette is personal to them, but the reward lands on your home planet and stays there.
That is the argument for concentrating rather than spreading. Six Neighbors at stage one give you six wallpapers; two Neighbors at stage six give you two permanent terrain features and two Luca Fruits. The Luca Arbor guide explains what those fruits feed.
How to choose your seven
Three criteria, in order: the gathering specialty you are short of, the terrain feature you want on your planet, and who you actually like. Gathering specialties are documented per Neighbor — Yunguo harvests, Isaki catches bugs, Frostia fishes, Rebella mines, Msafiri does woodcutting and fishing, Medowlyn beachcombs — and a Neighbor who travels with you applies that specialty to the trip.
After that, it is a cozy game. The seven-resident cap is a constraint, not a puzzle, and a planet full of Neighbors you enjoy is the intended outcome. The gift guide and voyage guide cover the two systems that make those relationships useful.
Baseline: Final Beta 0.95 (Starsea Call). The seven-resident cap, house construction timing, and Planette ladders come from test-period reports and the community wiki; Archiboo collection changed between tests and is described qualitatively.