Building
Housing and Decoration: Appearance Rating and Furniture Sets
Housing in Petit Planet is more than decoration, but the scoring system is the least documented part of it. This page separates what the Final Beta confirms from what English guides claim.
At a glance
- Score
- Appearance rating — not verifiable in the Final Beta
- House
- Neighbor design plans, built the next day
- Furniture
- Glenn's shop, Loomi TV, gallery, gifts
- Blueprints
- Inspo Cards and star blueprints
- Moving
- Buildings need the Planet Maker; the house is unconfirmed
What the Final Beta actually confirms
The term Appearance rating appears in English reference material, but no test-period report documents a score, a threshold, or a reward attached to it. That is an important distinction: a system can exist without being described, but a guide that tells you how to raise a number it cannot show you is guessing.
So this page does the opposite of the usual format. It starts with the parts of housing that are confirmed — how houses get built, where furniture comes from, what blueprints unlock — and marks the scoring questions as open. If the launch build publishes a rating, this page will be rewritten around it.
What is confirmed is that housing is a progression system rather than a free-build mode. Houses arrive through Neighbor design plans, furniture comes from a small number of repeatable sources, and decoration is gated by plans, cards, and materials rather than by a single currency.
Where furniture comes from
There are five working sources, and they are not interchangeable. Knowing which source you are short of is most of the planning.
| Source | What it gives | Cost |
|---|---|---|
| Glenn's shop | Furniture and clothing, with a fitting room | Dough |
| Loomi TV order screen | Rotating furniture and outfits | Loomi |
| Neighbor gifts | Items in that Neighbor's own style | Relationship |
| Crafting table | Seasonal and themed sets | Materials plus an Inspo Card |
| Star blueprints | Outdoor layouts shared by other players | Blueprint plus materials |
Two details save money. First, the Loomi TV stock rotates, and items you cannot afford can be favorited so they stay on your list instead of disappearing with the rotation; the list holds up to eight. Second, Glenn's shop lets you try clothing on inside the building, so you do not have to buy blind. Neither shop tells you whether you already own an item, which is the most common cause of accidental duplicates.
Selling is not the only way to deal with surplus. The currency guide covers how Dough and Loomi are earned, and the Bazaar guide covers the consignment rack, which is how furniture-adjacent materials move between players.
How a Neighbor's house gets built
A Neighbor does not move into an existing house. You receive a design plan, gather the listed materials, submit them, and the house is constructed the next day. Testers saw three houses complete on the same morning, having submitted their plans the previous day, and a fourth Neighbor's plan arrived while those were still fresh.
Each finished house carries its owner's style inside and out — the exterior matches the Neighbor, and the interior is furnished to their taste rather than to yours. Later, a matching home decoration task opens for that house, which is where the design plan turns into an ongoing decoration objective rather than a one-off delivery.
This is also why the Neighbor count matters for housing: each resident adds a house, a style, and a decoration task. The Neighbors guide covers the move-in sequence and the seven-resident cap.
Inspo Cards, star blueprints, and what they unlock
Two blueprint systems are easy to confuse because both are called plans in casual conversation.
Inspo Cards are the interior designs. They arrive as Planette stage rewards — wallpaper at stage one, flooring at stage three — and they can be learned in bulk rather than one at a time. Felling trees also drops them, capped at two per day. A seasonal furniture set needs the matching card plus its materials before the crafting table will make it, so a card you have not learned is a set you cannot build even with a full material stash.
Star blueprints are the outdoor layouts. They place a pre-composed arrangement of paths, plants, and props on your planet, and the Final Beta added a way to use a friend's island layout through the small-habitat feature. Placement matters: blueprints snap to the terrain, and testers found that shifting a blueprint sideways until it meets the road edge is the fix when one overlaps existing paths.
The practical difference is that Inspo Cards are yours and permanent, while star blueprints are arrangements that depend on the ground you place them on.
Can you move or expand the house?
The house itself is the least flexible building on the planet. No test report documents relocating it or expanding its footprint, and the design-plan system suggests the exterior is fixed once built. When you choose where a Neighbor's house goes, treat the plot as permanent.
Everything else is more forgiving. Placed buildings can be repositioned once the Planet Maker app unlocks — before that, the first placement is final, which is the single most common early regret. Wild trees and plants can be dug up and replanted for 5 Strength each, and the Planet Maker later adds an overhead mode for rearranging plants without digging them individually.
The Planet Maker guide covers the tools, the per-area load limit, and the save-often warning that comes with large terrain edits.
Do matching sets matter?
Matching furniture is the standard way to decorate, and Neighbor houses arrive already matched to their owner's style. Whether a player house earns anything from a complete set is unconfirmed: no test report ties a set bonus to a visible reward, a Neighbor reaction, or a Planette stage.
What can be said is that sets are cheaper to finish than to approximate. A themed set is usually sold or crafted as a group, and buying three pieces of one set plus two of another tends to leave you one item short of two sets rather than one set complete. If you are furnishing on a budget, finish one room before starting a second.
Three rules govern how sets are acquired, and each one changes when you can finish a room. Most sets are tied to a Neighbor and unlock through that Neighbor's furniture line. Three characters — Medowlyn, Harpeno, and Rebella — additionally have collection-based sets that are not tied to a house. And one set is winter-only: its materials and Inspo Cards are gathered during that season, so it can be crafted at the crafting table only then.
The remaining sets split by galaxy, one following the Taffeh main line and one following the Hexia line. Because blueprints can be picked up on another player's planet, a player on one galaxy can still obtain the other galaxy's set. If a set you want is missing from your crafting table, check whether it belongs to the other galaxy's line before assuming it is locked.
Is the inside bigger than the outside?
No measurement was published for player houses, so the honest answer is that this is unconfirmed. One related data point exists and is often misapplied: the Omni-Gallery is reported to be much larger inside than its exterior suggests. That is a museum building, not a house, and generalising from it to housing is exactly the kind of inference this page is trying to avoid.
What is safe to plan around is that interior space is finite and that large furniture eats it quickly. Measure by placing the biggest piece first and building the room around it, rather than filling from the door inward.
Lighting, weather, and the outdoor plot
Lighting is adjustable, and preview coverage of the game described weather and light as part of the same customisation layer. The Final Beta confirms the lighting control exists; it does not publish whether lighting affects any score, and it does not document a weather toggle beyond the seasonal system that changes the planet on its own.
The outdoor plot is where most of the visible value sits. Neighbor houses face a shared space, trees placed too close block the view of a facade, and the standard community layout is a plaza with houses oriented toward it and gaps left between buildings and trees. That is an aesthetic rule, not a mechanic, but it is the difference between a planet that reads as a town and one that reads as a storage yard.
A practical furnishing order
Furnish the house you have before chasing the house you want. Learn every Inspo Card you pick up, because an unlearned card blocks a set you may already have materials for. Buy one complete set from Glenn's shop rather than five scattered pieces, and favorite Loomi TV items you cannot afford yet instead of letting them rotate away. Submit Neighbor design plans as soon as the materials are in hand, since construction costs a day. And leave the house plot alone until you have walked the planet enough to know where the paths will run, because the house is the one thing you cannot move later.
Baseline: Final Beta 0.95 (Starsea Call). House construction, furniture sources, Inspo Card drops, and blueprint behaviour are drawn from test-period reports. The Appearance rating, set bonuses, house expansion, and interior size were not documented and are marked as unconfirmed rather than estimated.